History of the USS Arcadia NCC-89015

Created by Captain Oliver Lee PhD on Thu Aug 20th, 2015 @ 3:41pm


Elysium Class Design Background

Ten years after the Dominion war, Federation policy moved away from defense and reconstruction and back to exploration and discovery. A new generation of starships push further into the unknown depths of space, but with this great step into a new era, areas of neglect within the fleet become apparent. As the frontier expands, Starfleet acknowledged it’s lack of capable modernized Diplomatic vessels.

It is said that necessity is the mother of invention; this holds no greater truth than in the creation of the Elysium class ship. The new generation of starships the Century and Majestic classes were faster, more capable and far more advanced than their predecessors. However they lacked the facilities to ensure a strong diplomatic presence and with the Federations influence and borders expanding faster than ever before this was of paramount importance. The concept of a diplomatic vessel, fully capable of handling the Federations affairs and serving as the epitome of what the United Federation of Plant’s stands for, was born.

The initial design was to take inspiration from iconic Starfleet classes, such as the Constitution, Excelsior, Galaxy and other classes which had served as the flagship and build something which captured their styling but with a more modernized touch. Concepts were drawn up and presented to the board of the Corps of Engineers, all of which were rejected. It took 18 months to refine the design, until finally the engineers involved in the Elysium Project were able to hone in on the initial shape and function, the Primary and Secondary roles and the dimensions of the vessel.


Tri-Core Warp Propulsion System

The very design of the vessel proved a challenge. Her sheer size and the power required set the project back for half a decade while scientists and engineers worked to provide the ship with a power source capable of not only moving the ship but powering the systems and technologies she would house within. The results of these efforts was a horizontal tri-core configuration which worked in unison to monitor and regulate power output, being more efficient in fuel consumption and power generation these cores were able to do more than their dual-core predecessors.

The cores utilized had themselves been redesigned. They were now smaller and their internal technologies streamlined to ensure minimal space and power were wasted. Working together, the cores were capable of producing 33% more power in high capacity usage than their dual-core counterparts, this would herald a new era in energy production for the Federation. With the success of the tri-core design, the Corps of Engineers started to adapt and streamline the technology utilized in the remainder of the project, leading to a more efficient use of space within the design.

The housing of this unique style of core they is smaller than normal M/ARA core, but is up to 33% more efficient in fuel consumption to power output. The cores are horizontal: two cores remain on the upper decks of the Engineering while the third core finds itself between decks in the middle of the other two. The shafts of the core are shielded which reduces the amount of light that is put into the engineering decks. The shielding also uses this light as a source of power, feeding it into the tertiary conduits as an alternative power source. Control terminals are built into the shielding to regulate everything including temperature, output, and manual override.

During normal operations two cores are powered up and work in unison with each other while the third remains on standby in case of an unexpected power demand that would normally affect system performance. During high warp Core 3 comes into play, providing the extra power towards structural integrity and the deflector array.

In times of battle or during high profile diplomatic missions when shield demand is at its highest, Core 3 (the lower core) is automatically dedicated to that function, providing all the power to Shielding (Internal and External) and structural integrity as well as weapons, allowing for the recharge time to be only a few seconds at best. Cores 1 & 2 then provide any additional power required as normal.

In the event that a nacelle is breached then the power conduits which feed them are severed from the core at several locations in synchronization working backwards from the core to the nacelle. The act of severing renders the nacelle useless as there is no way to repair the damage caused during this. This feature was installed to reduce the likelihood of destruction from power surges from a damaged/malfunctioning nacelle which has claimed so many lives of Starfleet Personnel over the years.

The event of core ejection can be done within a few moments and can only happen at the rear of the ship, upon order of ejection of any or all cores, the computer will assess the critical nature and eject in order of threat, when the cores are ejected a safety feature inside causes them to project a path away from the ship and any known planet/life. In the event that all 3 cores are ejected they will plot alternative paths to minimize the chance of damage to the ship or any facility nearby. They achieve this through communication with the main ship for their heading and by releasing stored pressure to act as a thruster.

The cores have one final feature, in the event an Elysium Class is under attack and a core becomes compromised, it is possible to use the core as a weapon against the ships enemy. This act can only be done by the ships Commanding Officer and in the correct circumstances.


Dual-Section Computer Core

The main computer core of the Elysium Class is split into 2 sections. Each section runs the length of 6 decks, the outer section is a ring of servers and processors which deal with the day to day and more advanced functions of the departments within the Elysium Class such as the research from the Science Department, Medical Department and the entirety of the holographic features of the ship. The outer ring can be accessed from either side, from the external walls on each deck or from the inner circle via the access platform, the only difference is the level of clearance a user has.

The inner core is a cylindrical core and deals with the core elements of the ships day to day functions. This part of the core is only accessible by the Chief Science Officer, Commanding Officer and a Flag Officer who has authorization. One of the other primary functions of the Inner Core is to monitor and maintain the outer cores integrity, it has the ability to shut down and restore sections of the outer core that may become corrupted or damaged, it uses the means of transporters and replicators to repair the basic elements of the servers while constantly maintaining backups of any software.

The computer core has its own self-defense mechanism built into it. During Green/Blue alert the computer core (outer) can be accessed by anyone with relevant clearance. Should the ship enter Yellow Alert then the inner chamber will be restricted to Senior Officers with relevant clearance, at no point can any officer be armed when accessing the core. During Red Alert the computer cores inner area will deploy phaser turrets, these will stun any unauthorized personnel who remain inside the inner chamber. The option is available for the Commanding Officer to issue orders to the Inner Core to change the stun setting to Kill and remove the restriction on the core stunning Starfleet Personnel, this can also be changed to target specific targets should the need arise – it cannot, however, be told not to target personnel. During Red Alert only the Commanding Officer or a Flag Officer can access the Inner Chamber and they must be unarmed.

The computer core has one final defense, in the event it is compromised there is a Backup Drive that is offline and not connected to the rest of the ship. The Commanding Officer may, only during a corruption detection, reboot the system using this core, resetting it to how it was at launch (or last major core update from a shipyard).


Implementation of Holographic Technology

(Work in Progress)


Lower Hanger/Drop Bay

The final 3 decks of the Elysium Class are unique to Starfleet Designs. Upon the requirement of the fighters the outer hull would open to expose the deck to space, at this point the fighters have been manned and the force field would deactivate. Once this happens the fighters are released from their bays and any obstructions, would be retracted into the hull, which would allow Deck 47s floor to drop down and allow its fighters to be released into the field. The same process follows for the final drop hangar deck. Upon return, the remaining fighters are automatically guided into the hull of the ship by the navigation system, which takes over full control of the fighters to dock them in their relevant housing and sealing the ship deck by deck. Should any fighters be destroyed, or missing, the navigation system will automatically fill the lowest deck to its capacity in the event fighters are required again until they can be replaced.


Limited Maneuverability

More challenges in the design were encountered during the initial testing of the vessel, the stress placed on the hull and superstructure of the ship by its own immense mass had caused unanticipated structural damage to the neck and saucer sections of the ship. With the current design proving impractical, the Corps of Engineers went back to the drawing board, using the data they had attained they altered the design of the Elysium. The result was the unique split saucer pylon which served to reduce subspace turbulence, allow for higher warp speeds and the ability to better sustain long periods of time at these higher speeds. One of the challenges they had not managed to overcome was the stress placed on the ship during rapid maneuvers, as a result of this the turn rate of the vessel was limited to avoid these undue stresses.


Space Utilization

The design was entering the home stretch with the ships primary diplomatic functions and the lesser but still important exploration and science functions fulfilled, it seemed to the engineers involved however that their earlier streamlining of the ships components had left them with an abundance of unused space within the vessel. The project team entered deliberation on how to best utilize the surplus space on the vessel. However it wasn’t until the destruction of Romulus in 2387 that the team decided to fit the design with Industrial Replicators and spacious storage facilities, allowing for a Support and Aid sub role.

With its Diplomatic and Support roles, the Elysium would be able to tackle the two major issues facing the Federation. With its adequate production capabilities the ship would be able to aid the Romulans in any circumstance, from Reconstruction of cities and colonies, to the rapid deployment of medical and scientific facilities. While Starfleet used the ship to dispense humanitarian assistance to the Romulan people the vast diplomatic facilities of the ship would provide suitable neutral grounds for smoothing relationships with the Romulan Star Empire and the now aggressive Klingon Empire.

The initial specifications had called for a more intimidating array of weapon systems but the significant power drains placed on the ship forced a rethinking of the ships load out. Designers came to the conclusion that fire power would be decreased by almost half. The ships excess weapons were removed and a small portion of their utilized power was diverted to the defense systems of the vessel, including the shields and point defense batteries. The remaining saved power would be rationed between the secondary departments and recreational facilities on board.

Near the end of the design process a final attempt to push the ships diplomatic functions by Starfleet Command saw the addition of a mobile Academy, allowing cadets first-hand experience in space and on a fully functioning starship. The motion was challenged by citizens of the Federation, citing that it was far too dangerous for cadets to be so close to unstable political regions, however both Starfleet Command and the Starfleet Academy Commandant argued that it was all the more vital that cadets could see the events of their future unfold and be ready to take on that challenge, the first-hand experience would give these cadets the knowledge and wit to survive in the uncertain years to come.


USS Arcadia Construction, Launch, and Commissioning

Work on the USS Arcadia NCC-89015, the second ship of the Elysium class, began in 2390 at the Beta Antares Fleet Yards. Lessons learned during the construction of her sister ship the USS Elysium were incorporated into her own construction, shortening her construction time by nearly two months. She was launched in 2392 and undertook her maiden voyage under the command of Commander Grav, a Tellarite Starfleet officer. After undergoing the required trials, training and testing for nearly five months, she was officially commissioned in 2393 when Captain Oliver A. Lee, former CO of the USS Bunker Hill, succeeded Commander Grav as her new commanding officer.

Work in Progress


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